Even though I can’t continue work on Cave Story for the GameCube as a hobby project, that doesn’t mean it’s a dead project.
I have a port of Cave Story I’ve been working on, to basically get a clean cross platform layer in there. What I’d like to do is get a port up and running [...]
Archive for March, 2008
Cave Story plans
Posted in Cave Story, GameCube, Work on March 31, 2008 | No Comments »
NDA’d in 3… 2… 1…
Posted in Cave Story, GP2X, GameCube, PSP, Quake, Quake 2, SDL, Wii, Work on March 16, 2008 | 2 Comments »
Regular readers, subscribers (or stalkers!) may remember that I moved on from homebrew PSP development when I gained access to the official docs and development hardware through my work. Because my employer had signed a non-disclosure agreement for Sony, I couldn’t keep homebrewing and still guarantee that I wasn’t inadvertently leaking Sony’s uber-secret technical details [...]
Cave Story GameCube reaches the intro screen
Posted in Cave Story, GameCube on March 7, 2008 | No Comments »
I’ve been a bit quiet about Cave Story progress, so I thought I’d make a short post about it.
Before I begin, I would like to ask news sites to please not copy and paste my posts verbatim into their news stories, as this prevents me from editing posts or making corrections.
But anyway, like Simon Parzer’s [...]