Cave Story GameCube reaches the intro screen

7 03 2008

I’ve been a bit quiet about Cave Story progress, so I thought I’d make a short post about it.

Before I begin, I would like to ask news sites to please not copy and paste my posts verbatim into their news stories, as this prevents me from editing posts or making corrections.

But anyway, like Simon Parzer’s GP2X port, the GameCube port uses SDL underneath. GameCube SDL is now a work in progress in the devkitPro CVS repo, and with the help of WinterMute and the other devkitPro guys it seems to be coming along great.

Audio, threads and timers are really not implemented at all in GameCube SDL yet, so there’s a lot of Cave Story (mainly audio) which had to be disabled in order to get the GameCube version up and running past initialisation.

Here are a few pictures to sum up progress:

Cave Story in SD LOAD Cave Story loading its initial data Cave Story at the intro screen Oh no!

The game gets to the intro screen, but crashes shortly after. I’ve got some ideas about what the problem could be, but I’ve not got the time to look into it right now. Perhaps when my uni workload dies down a bit.


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