Slopes and jumping

3 10 2008

I did a little work on slope collision a couple of days ago:

Then I worked on walking and jumping:

It’s a little hard to tell from the video, but holding the jump button for longer results in a higher jump. This is done by applying a lower amount of gravity for first part of the jump, or until the player releases the jump button.





Cave Story is coming to WiiWare

3 10 2008

Looks like there’s now an official announcement, so I guess I can talk a little. It was said at the Nintendo Media Summit today that Nicalis is working on the port of Cave Story to WiiWare.

What’s interesting for indie gamers is that Nifflas (of Knytt fame) works at Nicalis, so it’s cool to hear of indie developers getting together.





Early days

2 10 2008

One of the projects I’m working on is a platform game. I thought I might record movies of the game’s progress, so here’s the first one:

This video shows basic air motion and square tile collision.

The game is written using SDL and OpenGL, but this may change in the future if I want to port it to other platforms. I find SDL and OpenGL to be a nice combination for getting things up and running relatively quickly.