Early days

2 10 2008

One of the projects I’m working on is a platform game. I thought I might record movies of the game’s progress, so here’s the first one:

This video shows basic air motion and square tile collision.

The game is written using SDL and OpenGL, but this may change in the future if I want to port it to other platforms. I find SDL and OpenGL to be a nice combination for getting things up and running relatively quickly.


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