It’s been a busy few weeks, but I’ve managed to make some small progress since last time.
I intend the game to be primarily a straight platform shoot-em-up with minimal plot or back story, so the first thing I added after player movement was some basic bullet handling. There’s currently only one type of gun and one type of bullet, but there’s potential for more.
After that I worked a little on sound playback. The sounds are (like everything else!) just place holders, but I’m sure a few will make it into the final game. The effects are generated by DrPetter’s wonderful sfxr. It’s a great little program. I could play with the parameters for hours, or just keep pressing “Randomize” to see what happens!
I’ve been nagging at myself for a while to try and brainstorm some ideas for player graphics. After several failed drawings of spacemen, aliens and that sort of thing, Hazel suggested a hamster.
So there he is! I’m not 100% happy with the walk cycle yet — there’s something going on with his feet that’s not quite right — but overall he’s not so bad. His idle, jump and fall animations aren’t done yet, but they won’t be too hard to do compared to the walk cycle.

Probably next on the agenda is some work on level graphics and maps. I’m a bit sick of the little room that’s there at the moment, so it will be nice to enlarge it and get some more platforms in there. The gaudy colours look terrible when encoded as a low quality movie, so I really should work on some decent tiles. Then it may even look like a real game!