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	<title>Comments for Peter Mackay's projects and development diary</title>
	<atom:link href="http://aaiiee.wordpress.com/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://aaiiee.wordpress.com</link>
	<description></description>
	<lastBuildDate>Mon, 19 Oct 2009 18:45:45 +0000</lastBuildDate>
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		<title>Comment on Cave Story for PS3 Linux is cancelled by despise the sun</title>
		<link>http://aaiiee.wordpress.com/2008/07/13/cave-story-for-ps3-linux-is-cancelled/#comment-2142</link>
		<dc:creator>despise the sun</dc:creator>
		<pubDate>Mon, 19 Oct 2009 18:45:45 +0000</pubDate>
		<guid isPermaLink="false">http://aaiiee.wordpress.com/?p=86#comment-2142</guid>
		<description>So I take it that means there&#039;s no possibility of a generic ARM/Linux build being released? I&#039;d love to see a dynamically compiled version of the GP2X release that could then be run on other Linux-based ARM-powered handhelds. My understanding is that the only thing preventing it from running on other ARM/Linux handhelds is the hardware-specific SDL version statically compiled in.

Anyways, I know this is an old post, I was just thinking of this today and went googling.</description>
		<content:encoded><![CDATA[<p>So I take it that means there&#8217;s no possibility of a generic ARM/Linux build being released? I&#8217;d love to see a dynamically compiled version of the GP2X release that could then be run on other Linux-based ARM-powered handhelds. My understanding is that the only thing preventing it from running on other ARM/Linux handhelds is the hardware-specific SDL version statically compiled in.</p>
<p>Anyways, I know this is an old post, I was just thinking of this today and went googling.</p>
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		<title>Comment on PSP by androfun - Android Bounty II Progress Report - Call For Help</title>
		<link>http://aaiiee.wordpress.com/ports/quake/psp/#comment-2141</link>
		<dc:creator>androfun - Android Bounty II Progress Report - Call For Help</dc:creator>
		<pubDate>Thu, 30 Apr 2009 16:47:40 +0000</pubDate>
		<guid isPermaLink="false">http://aaiiee.wordpress.com/ports/quake/psp/#comment-2141</guid>
		<description>[...] years later.  Since that time, Quake has been ported to many portable gaming platforms including Sony PSP, Nintendo DS, Symbian s60, and more.  It was even demonstrated on early android hardware and &lt;a [...]</description>
		<content:encoded><![CDATA[<p>[...] years later.  Since that time, Quake has been ported to many portable gaming platforms including Sony PSP, Nintendo DS, Symbian s60, and more.  It was even demonstrated on early android hardware and &lt;a [...]</p>
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		<title>Comment on Periodic lag spikes and a Wireless FiXP replacement by Pete</title>
		<link>http://aaiiee.wordpress.com/2008/09/01/periodic-lag-spikes-and-a-wireless-fixp-replacement/#comment-2140</link>
		<dc:creator>Pete</dc:creator>
		<pubDate>Thu, 23 Oct 2008 11:08:01 +0000</pubDate>
		<guid isPermaLink="false">http://aaiiee.wordpress.com/?p=90#comment-2140</guid>
		<description>Thanks nyhok, glad it worked for you.

I get quite a lot of traffic to this post, so hopefully it&#039;s helping folks out.</description>
		<content:encoded><![CDATA[<p>Thanks nyhok, glad it worked for you.</p>
<p>I get quite a lot of traffic to this post, so hopefully it&#8217;s helping folks out.</p>
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		<title>Comment on Periodic lag spikes and a Wireless FiXP replacement by nyhok</title>
		<link>http://aaiiee.wordpress.com/2008/09/01/periodic-lag-spikes-and-a-wireless-fixp-replacement/#comment-2139</link>
		<dc:creator>nyhok</dc:creator>
		<pubDate>Sat, 27 Sep 2008 10:31:10 +0000</pubDate>
		<guid isPermaLink="false">http://aaiiee.wordpress.com/?p=90#comment-2139</guid>
		<description>I was stumbling across the net to find a fix to the annoyingly stupid spikes I did have when I played Team Fortress 2. This solution solved it.

Just an extra note
Your script is great but it is wrong the service name has to be exact for it to work so for me I changed &quot;Wireless Zero Configuration&quot; to &quot;WZCSVC&quot; that way it works.

10/10 for Pete XD</description>
		<content:encoded><![CDATA[<p>I was stumbling across the net to find a fix to the annoyingly stupid spikes I did have when I played Team Fortress 2. This solution solved it.</p>
<p>Just an extra note<br />
Your script is great but it is wrong the service name has to be exact for it to work so for me I changed &#8220;Wireless Zero Configuration&#8221; to &#8220;WZCSVC&#8221; that way it works.</p>
<p>10/10 for Pete XD</p>
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		<title>Comment on Cave Story for PS3 Linux is cancelled by Huzzah? Cave Story may be headed to WiiWare &#124; Wii Crazed</title>
		<link>http://aaiiee.wordpress.com/2008/07/13/cave-story-for-ps3-linux-is-cancelled/#comment-2130</link>
		<dc:creator>Huzzah? Cave Story may be headed to WiiWare &#124; Wii Crazed</dc:creator>
		<pubDate>Tue, 29 Jul 2008 21:24:12 +0000</pubDate>
		<guid isPermaLink="false">http://aaiiee.wordpress.com/?p=86#comment-2130</guid>
		<description>[...] (Cave Story) creator Pixel has asked everyone developing ports of his masterpiece (including the PlayStation 3 Linux version) to stop their work. In [...]</description>
		<content:encoded><![CDATA[<p>[...] (Cave Story) creator Pixel has asked everyone developing ports of his masterpiece (including the PlayStation 3 Linux version) to stop their work. In [...]</p>
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		<title>Comment on Cave Story for PS3 Linux is cancelled by Pete</title>
		<link>http://aaiiee.wordpress.com/2008/07/13/cave-story-for-ps3-linux-is-cancelled/#comment-2129</link>
		<dc:creator>Pete</dc:creator>
		<pubDate>Fri, 18 Jul 2008 12:27:34 +0000</pubDate>
		<guid isPermaLink="false">http://aaiiee.wordpress.com/?p=86#comment-2129</guid>
		<description>I&#039;d like to say, but unfortunately I cannot.

I&#039;m really sorry about this.</description>
		<content:encoded><![CDATA[<p>I&#8217;d like to say, but unfortunately I cannot.</p>
<p>I&#8217;m really sorry about this.</p>
]]></content:encoded>
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		<title>Comment on Cave Story for PS3 Linux is cancelled by yaustar</title>
		<link>http://aaiiee.wordpress.com/2008/07/13/cave-story-for-ps3-linux-is-cancelled/#comment-2128</link>
		<dc:creator>yaustar</dc:creator>
		<pubDate>Fri, 18 Jul 2008 11:29:55 +0000</pubDate>
		<guid isPermaLink="false">http://aaiiee.wordpress.com/?p=86#comment-2128</guid>
		<description>What happened?</description>
		<content:encoded><![CDATA[<p>What happened?</p>
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	<item>
		<title>Comment on NDA&#8217;d in 3&#8230; 2&#8230; 1&#8230; by Pete</title>
		<link>http://aaiiee.wordpress.com/2008/03/16/ndad-in-3-2-1/#comment-2122</link>
		<dc:creator>Pete</dc:creator>
		<pubDate>Sun, 06 Apr 2008 11:45:17 +0000</pubDate>
		<guid isPermaLink="false">http://aaiiee.wordpress.com/?p=77#comment-2122</guid>
		<description>Thanks, and I&#039;m glad you enjoyed Quake!</description>
		<content:encoded><![CDATA[<p>Thanks, and I&#8217;m glad you enjoyed Quake!</p>
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		<title>Comment on NDA&#8217;d in 3&#8230; 2&#8230; 1&#8230; by omg160rnickisalreadychosen</title>
		<link>http://aaiiee.wordpress.com/2008/03/16/ndad-in-3-2-1/#comment-2121</link>
		<dc:creator>omg160rnickisalreadychosen</dc:creator>
		<pubDate>Sun, 06 Apr 2008 11:35:59 +0000</pubDate>
		<guid isPermaLink="false">http://aaiiee.wordpress.com/?p=77#comment-2121</guid>
		<description>GC Quake was good. I&#039;m sad to hear that you no longer will be on GC-Wii scene. Anyways I&#039;m happy to hear about you working on WiiWare :)</description>
		<content:encoded><![CDATA[<p>GC Quake was good. I&#8217;m sad to hear that you no longer will be on GC-Wii scene. Anyways I&#8217;m happy to hear about you working on WiiWare <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>Comment on Cave Story source by Pete</title>
		<link>http://aaiiee.wordpress.com/2007/07/13/cave-story-source/#comment-2119</link>
		<dc:creator>Pete</dc:creator>
		<pubDate>Mon, 31 Mar 2008 19:42:08 +0000</pubDate>
		<guid isPermaLink="false">http://aaiiee.wordpress.com/2007/07/13/cave-story-source/#comment-2119</guid>
		<description>The samples are internally set up at 22050 Hz sample rate, and there&#039;s a function which calculates the frequency DirectSound should play them back at based on a 12 entry frequency table (presumably one entry for each of the 12 semitones in an octave) and the contents of the ORG file.

It&#039;s quite cryptic and to be honest I just use the frequency which is calculated directly and I haven&#039;t been required to actually discern which notes map to which frequencies.

I&#039;m not familiar with the internals of ORG format or XM format music I&#039;m afraid. However, I want to help you out as much as I can. 

Hopefully you can get some more details from Pixel. I would recommend solving from the PixTone ORG encoder side as opposed to the Cave Story ORG decoder side.

I&#039;m pretty sure that RavenWorks (the DS Cave Story guy) wrote an ORG decoder for the DS port so that may also be a worthwhile avenue to explore.

I sent you an email in case you want to chat about this.</description>
		<content:encoded><![CDATA[<p>The samples are internally set up at 22050 Hz sample rate, and there&#8217;s a function which calculates the frequency DirectSound should play them back at based on a 12 entry frequency table (presumably one entry for each of the 12 semitones in an octave) and the contents of the ORG file.</p>
<p>It&#8217;s quite cryptic and to be honest I just use the frequency which is calculated directly and I haven&#8217;t been required to actually discern which notes map to which frequencies.</p>
<p>I&#8217;m not familiar with the internals of ORG format or XM format music I&#8217;m afraid. However, I want to help you out as much as I can. </p>
<p>Hopefully you can get some more details from Pixel. I would recommend solving from the PixTone ORG encoder side as opposed to the Cave Story ORG decoder side.</p>
<p>I&#8217;m pretty sure that RavenWorks (the DS Cave Story guy) wrote an ORG decoder for the DS port so that may also be a worthwhile avenue to explore.</p>
<p>I sent you an email in case you want to chat about this.</p>
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