Introduction
This page is home to a port of id Software’s Quake to the Sony PSP. It was written by Chris Swindle and myself. I no longer work on it as my employer is a registered Sony developer.
Downloads (hosted at SourceForge)
- The PSP port.
- Quake shareware version.
You need the ID1 folder out of here if you don’t have Quake on your PC already.
If you can’t get the game to work, make sure you’ve read and understood the readme file!
Screenshots

are you going to release quake gl?
Unfortunately, no.
Nowadays I use official PSP documentation and tools at work so I can’t do open source PSP homebrew without breaking our Non-Disclosure Agreement.
damn.
it’s just that i saw that counterstrike combined assault uses GL, which got my hopes up.
well, thanks for responding anyway.
by the way, can you modify the scripts and behavior of quake II? I’m making a mod with an original story. if your interested and not too bussy give me a shout.
heres my msn.
M.r_Lemony_fresh@hotmail.com
if you email me make sure it’s with my hidden email, that one that just you can see.
The guy who released Counter-Strike Combined Assault actually used our unfinished source code without crediting us.
I’m not interested in joining any new projects, sorry. I’ve got enough to do already!
they didn’t credit you? they’re project wouldn’t even exist without your quake port.
by the way, is there any easy way to change the rendering resolution in the quake port?
Not really. To be honest I don’t think it’s smooth enough to be playable on busy levels at full resolution.
will the port work on system software version 3.5.1?
no, not unless you have custom firmware 3.51
[...] years later. Since that time, Quake has been ported to many portable gaming platforms including Sony PSP, Nintendo DS, Symbian s60, and more. It was even demonstrated on early android hardware and <a [...]