PSP

Introduction

This page is home to a port of id Software’s Quake to the Sony PSP. It was written by Chris Swindle and myself. I no longer work on it as my employer is a registered Sony developer.

Downloads (hosted at SourceForge)

If you can’t get the game to work, make sure you’ve read and understood the readme file!

Screenshots

Screenshot

9 responses

1 10 2007
simon

are you going to release quake gl?

2 10 2007
Pete

Unfortunately, no.

Nowadays I use official PSP documentation and tools at work so I can’t do open source PSP homebrew without breaking our Non-Disclosure Agreement.

2 10 2007
simon

damn.
it’s just that i saw that counterstrike combined assault uses GL, which got my hopes up.
well, thanks for responding anyway.

by the way, can you modify the scripts and behavior of quake II? I’m making a mod with an original story. if your interested and not too bussy give me a shout.
heres my msn.

M.r_Lemony_fresh@hotmail.com

if you email me make sure it’s with my hidden email, that one that just you can see.

2 10 2007
Pete

The guy who released Counter-Strike Combined Assault actually used our unfinished source code without crediting us.

I’m not interested in joining any new projects, sorry. I’ve got enough to do already!

2 10 2007
simon

they didn’t credit you? they’re project wouldn’t even exist without your quake port.

by the way, is there any easy way to change the rendering resolution in the quake port?

2 10 2007
Pete

Not really. To be honest I don’t think it’s smooth enough to be playable on busy levels at full resolution.

3 10 2007
steve

will the port work on system software version 3.5.1?

3 10 2007
simon

no, not unless you have custom firmware 3.51

30 04 2009
androfun - Android Bounty II Progress Report - Call For Help

[...] years later.  Since that time, Quake has been ported to many portable gaming platforms including Sony PSP, Nintendo DS, Symbian s60, and more.  It was even demonstrated on early android hardware and <a [...]